Archive

Tag: open source software

Test Lip-Sync

Giving Misty a voice Yesterday morning I thought it would be fun to test the mouths that I recently created for Misty. I tried to…

Charting a Path

Progress! So Misty is finally getting her facial expressions together. I still need to work on the body, hand and feet charts, but she’s getting…

Misty Turns the Other Cheek

After spending the past week working on how to make libraries in Synfig, I finally was able to start working on all the different body…

Synfig: Library How-To

Working with libraries Understanding libraries was pretty easy so far thanks to Ricardo Graça and Quadro Chave. I can’t thank them enough for everything they’ve…

Synfig on a Mac?

Chocolate in My Peanut Butter! Okay, for the past few years I’ve been trying to learn Synfig in fits and spurts—working on my wonderful Ubuntu…

iPad + ArtRage + Inkscape = Creating Hand-Drawn Type

Hand-Drawn Vector Art Sometime creating vector art can look too mechanical and computerized. It’s nice to create resolution-independent art that feels like it was hand…

Spiro Mode in Inkscape Makes a Perfect Curve

If you ever tried to make a perfect curve in Illustrator, this post is for you I definitely don’t mean to be so negative about…

Bitmap Tracing (live trace) With Inkscape

Tracing in Inkscape In my previous post, I compared the tracing capabilities of Inkscape and Illustrator. With CS6 being released this week, I think it’s…

Adobe Illustrator Live Trace Vs. Inkscape Trace Bitmap

Tracing Images Tracing bitmaps in a vector program like Illustrator or Inkscape can give mixed results. To ensure a good outcome, remember to trace from…

Synfig and Advanced Outlines

New and Improved This is a product innovation that can be described as “new and improved.” For anyone who has ever longed for easily creating…

Gitting New Things Daily

Today I downloaded files from Lungching that he created illustrating Synfig libraries. They were a great help for me and I highly encourage those of…

More Terminology

Hi there. I included a blurb under my terminology post because I was totally lost while reading the Synfig wiki and running into the term…

Synfig How To: Making a Cut-Out Character

I compiled these notes from the cut-out tutorial on the tutorial page for Synfig. They use an imported png images in order to create a…

Thumbalina: My Cut-Out Character for Synfig

Today I reviewed how to create a cut-out character for Synfig and created Thumbalina to explain the process. In the next couple days I’ll be…

Synfig Terminology

Words Words Words Learning the “language” of a software program is the cornerstone for comprehension. Once you can language through a process, it helps with…

Flower Tutorial Hick Up (AVERTED)

Update! Genete, one of the Synfig Gods and all around great guy, did some research and found out that there is a glitch that’s broke…

Notes for Cut-Out Animation Step-by-Step

I actually found these notes I created in 2010 for creating a cut-out character taken from the tutorial on the Synfig site. I’ll read and…

Excited About New Sketches

I’m nervous about relearning Synfig. I know that it probably won’t take long to get back up to speed, but I know how much time…

Starting the Body Rotation Chart

Here is the frontal view. This morning I started sketch what the rotation looks like. I don’t know if I’m going to have a facial…

Eyebrow Chart

Simple as it seems, it’s still nice to have everything charted out on paper to see the progress. I’m excited to get started on new…

Mouth Chart: Added Mouths

Here is the front view of Misty now finished up for mouths. I’ll be working on a three-quarter view next. I have to also start…

Eye Chart for Misty

I don’t know why I didn’t start making these charts sooner. At a glance you can see what you’re missing.

Mouth Charts: Front View

Here is a JPG of the frontal mouth shots that I’ve done for Misty so far. I’m also going to make charts for eyebrows, eyes…

Back in Charge!

Nameless For the past two years, I’ve been working on this character with more stops than starts. While creating this character for an animation, I…

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